Cannon Indoor Cricket Match Play Rules
Team Requirements
1. Cannon Indoor Cricket consists of 2 teams bowling & batting 12 overs each. The team with the highest score at the end of the match is deemed the winner.
1.1 Each team can have a maximum of 6 players & a minimum of 4 players on field. Full team fees still apply. Where a team is short the opposition chooses which players bat & ball where needed.
1.2 If your team is unable to play, a minimum 24 hr’s notice is required to avoid a forfeit fine. A forfeit fine is a match fee.
1.3 While batting, players must where gloves. You may use your own or use what is provided by Cannon. Non negotiable.
1.4 Wicket Keepers must where Keeping Gloves. You may use your own or use what is provided by Cannon. Non negotiable.
1.5 Team payment is due, in full, prior to match starting.
Match Play
2. The team which appears first on the fixtured match is deemed the home side. The home side chooses at the start of play there intentions of batting or bowling first. In the occasion a team is short & awaiting there remaining players / s, they will be asked to bat first.
2.1 An over consists of 6 balls. All wides & no balls are given 2 runs and are not re balled until the last over. In the last over all wides & no balls are given 2 runs & are re balled.
2.1.1 A no ball is given for the following deliveries -
Front Foot : While in process of bowling, the bowler has there entire foot infront of the bowling crease.
Pitched off the Wicket : After bowling the ball, the ball pitches outside the allotted wicket.
Full Toss above Waist : After bowling the ball, the ball reaches the batsmen waist high or above on the full.
2.1.2 A wide is given for the following deliveries -
Leg Side : Any ball bowled leg side of the batsmen.
2nd Bouncer : All bowlers are entitled to one bouncer per over. Where a 2nd bouncer is bowled in the same over it will be judged a wide.
2.2 Each player must bowl 2 overs, non consecutive. If a player is unable to complete their over / s due to injury the batting side may nominate a player to complete the over / s.
2.3 Play is always live up until the bowler starts their run up to bowl. Bowlers cannot “mankad” the batsmen backing up. This is when the bowler, while in the process of their run up & about to bowl, suddenly stops and attempts a run out.
2.4 When a player is dismissed, 5 runs are deducted from their team’s score. Teams can also have runs deducted from their score due to misconduct. A single indiscretion is - 5 runs.
2.5 There are no field restrictions in Cannons 6 a side Indoor Cricket.
2.6 A batting innings is divided into 3 pairs. Each pair will face 4 overs.
2.7 Batters must change ends at the completion of each over.
2.8 If scores are level at the end of the game the team that batted first nominates a bowler from the opposition & the opposition nominates 2 batsmen. Each side bats for one over with the highest score at the end of the over judged the winner.
2.8.1 If the scores are again level a bowl off occurs. The umpire will pick a bowler (umpire selects the bowler that has taken the most wickets for their team) from each side to bowl 6 legal balls. The bowler representing their team the takes the most wickets are deemed the winner.
2.9 Fielding restrictions - There must be 2 fielders in the both halfs of the field at all times, if fielding restrictions are broken ball will be called a no ball.
Scoring
3 Scoring zones are as follows :
Net behind batsmen = 1 run + what is ran
Side nets up to halfway mark = 1 run + what is ran
Side nets past halfway mark = 2 runs + what is ran
Back net (not on full) = 4 runs + what is ran
Back net (on full) = 6 runs + what is ran
3.1 Batsmen can continue running up until the bowlers begins their bowling process.
3.2 Players are able to make a valid catch off any net where the ball has hit it on the full off the bat excluding the rear net. The ball can be fielded and a run out can still take place if the batsmen has attempted a run off a “6” scoring shot and has failed to make their ground.
3.3 In the event a player is dismissed, any runs scored from the ball is void and 5 runs are deducted from the score.
The Umpire
4 The umpire’s decision is final.
4.1 The captain of either side may query an umpire’s decision at the completion of the current over. Queries must be asked in a calm manner. Any query deemed confrontational, argumentative or ongoing may result in a penalty against the team at fault. Penalty is - 5 runs.
4.2 The umpire may consult the stadium manager on duty to confirm any rules or queries. Potentially, this is the only time a decision may be overruled.
Ball in Play
5 The game commences once the players take up their positions and the umpire calls play.
5.1 Play is over once umpire calls over.
Power Play
6 Each side has 1 power play to use in both innings. During the power play all runs, regardless of - or +, are doubled. The bowling side must use their P.P. within the first 10 overs.